Virtual Reality on the Gartner Hype Cycle

5/5 (1)

Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.

In the near-term, virtual reality will be mostly about gaming, but there’s a lot of potential beyond that. Facebook bought Oculus VR because it believes virtual reality will be the next major computing platform, touching everything from social networking to online entertainment.

Virtual reality is a thing for a while now, but i don’t have the idea that it has an impact on the life of everyday people which in the beginning i thought it would do. For this reason i’m interested in the current position of virtual reality on the Gartner hype cycle. Without doing any research i would say that is positioned just after the peak of inflated expectations. When virtual reality came into the world, everyone was stoked about it and thought that it would have big impact on the lifes of people all over the world. Nowadays, i hardly hear of virtual reality anymore. The inflated expectations are over, and that is the reason for my positioning of virtual reality on the hype cycle.

After doing some research, i found that, according to the internet, virtual reality is currently positioned at the end of the trough of disillusionment, and thus, on the beginning of the slope of enlightenment. Virtual reality entered the hype cycle in 2013, one year after Oculus VR founder Palmer Luckey and CTO John Carmack showed off a duct-taped set of ski goggles to a small group of journalists at the game industry’s annual trade event. And given the rapid iteration of virtual reality headsets, from a duct-taped mess to consumer product in just three years, it didn’t have time to languish in other parts of the chart for very long. This rapid iteration of virtual reality is the cause of the difference between my estimation of the position of virtual reality on the hype cycle and its real position.

I think that virtual reality will become big in the future, what do you think?

 

Sources:

http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html

http://www.businessinsider.com/virtual-reality-on-gartner-hype-cycle-2015-8?international=true&r=US&IR=T

Please rate this

IKEA eat your heart out, Lowe’s is transforming the way we redesign our homes

5/5 (2)

Have you ever remodeled a room, or even only tried to imagine how a new colour on your wall would look like? Those of you who did know that this is not an easy process and that it mostly is accompanied with a lot of arguing, deliberation and high costs when it turned out not to be as you imagined. Lowe’s, a fortune 500 home store chain has the answer to all your remodel problems and will transform the whole way we will remodel our houses in the future. IKEA eat your heart out.

Lowe’s teamed up with Pinterest and Microsoft to improve the process of remodelling and here is how they did. The process of remodeling does not start in a home store but way up front on your pinterest walls. By giving Lowe’s access to your pinterest wall in the in store app, the cortana intelligence system of Microsoft can identify for example which kitchen of Lowe’s inventory matches best your pinned pictures on pinterest. The system provides you recommendations based on this match. If you would like to know how this kitchen look like in real life size, you can go to a Lowe’s store where the hololens of Microsoft provides you this experience. Moreover, you can change almost all features of the kitchen and see how they look like combined. When you are satisfied you can order all elements of your own designed perfect kitchen. The Hololens enables Lowe’s to capture the opinion on specific features of their customers by combining the eye-tracker with the Cortana voice recognition. This technology enables Lowe’s to continuously improving their services and products.

It is clear that Lowe’s has some strong new digital capabilities. First, the new technology improves the customer experience by helping tacit ideas in customers minds make explicit and by recommending products based on their true preferences. Second, the new technology shifts the core operations of Lowe’s from inventory management to recommendation and designing services. Less inventory and show models are needed since the products now can be visualized through the Hololens and the products can be made to order. The focus of employees now lies on recommending matching products and designing new features that best matches customer preferences. Third, the new technology changes the whole business model in a way that it becomes a pull rather than a push market. The Hololens and the partnership with Pinterest help customers determine what they want and give Lowe’s insight in what the customers want rather than they push a specific kitchen into the market.

Lowe’s has the potential to become a Digital Master but only time can teach us how Lowe’s will combine these strong digital capabilities with their leadership capabilities to make it an industry changing success. The pilot version was a hit and by the end of 2016 they plan to launch the experience in three more stores in America. When they can successfully roll out the concept in al their stores globally, Lowe’s will be a true Digital Master. IKEA eat your heart out.

What is your opinion on the way Lowe’s remodels the remodeling business? Do you see any complications in this approach? Do you think other firms can learn from Lowe’s or do you think Lowe’s needs to learn from other firms?

Sources:
http://www.lowesinnovationlabs.com/hololens

Westerman, G., Bonnet, D., & McAffee, A. 2014. Leading Digital: Turning Technology into Business Transformation, Harvard Business Review Press, 2014.

Please rate this